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The Pilgrimage Under The Sea
===This pilgrimage is like the Chinese traditional classical story: Journey to the West (also known as the Monkey King, a fairytale legend), in which there are four characters: Master, Monk Tang Xuanzang; the first follower, the Monkey King; the second follower Pigsky; the third follower, Sandy, and the Master's horse, the White Dragon horse. They went to the west for the real Buddhist Scriptures. This game-based story is something inspired by this Journey to the West. However, this is a pilgrimage under the sea. And the purpose of the pilgrimage is to dig out the treasure somewhere misterious under the sea. If you found the treasure, you could get the key to the gate of a peace world. Of course, you need to experience a series of adventures. So, are you brave, are you ambitious, are you wise enough?are you interested in adventuring? If your answer is yes, then come with us, and Sail for treasure!===

===This pilgrimage provides story-themed missions that advance players to more challenging levels by rewarding achievement and persistence.The story format helps students develop focuses on an understanding of issues of curriculum development and the effective use of media based strategies to accomplish desired educational outcomes. Teachers will consider ways in which computers can enrich and help students learn more effectively, and the many ways in which computers can play a meaningful role in the classroom. Each student will primarily focus on products and services that are relevant to their own knowledge interest.===

===This pilgrimage will be conducted using game-based learning strategies. We try to include the four traits of games in the pilgrimage. We have 8 paths and around 20 knowledge acquisitions. We will put our beginner's mission as one active learning strategy component. The pilgrimage is organized to maximize student centered learning as it is loosely structured as a role playing game, with a creative theme following the Chinese traditional classical story Journey to the West. Students are adventurers who are based in Pathfinders and who venture out on various paths radiating from the Paths to have different choices. Each adventurer keeps a record of the pursuits along these paths in a personal Adventurer's Log (a wiki page linked to the Pathfinders that includes links to that adventurer's Missions and has a Discussion Tab where one can find that Adventurer's Pilgrimage write ups, Quest discussions, Journal entries, Surveillance reports, and Mission updates. Adventurers will use their imaginations to... Look, there is the Pathfinders entrance now.===

===Grades will be derived from gold coins generated by various activities achieved in the conquest of this pilgrimage. Students will be able to gain gold coins from participating in pilgrimages (readings, sound, and video presentations of course content) and quests (activities) that are recorded in their adventurer logs. Missions (projects) and at least one Raid (exam) allow student adventurers to gather larger "hauls" of experience points (extra skills). Gold coins also can be gained through regular journal entries reflecting on one's personal learning experience and surveillance reports observing activities others pursue in the class.=== ===Gold coins are arranged into levels to help students experience their accomplishment in advancing through the game/pilgrimage. Levels (the top 8) are bracketed for end of game/pilgrimage grades. Plus and minus grades are calculated for the top and bottom (respectively) 10 coins ranges in each bracket.===